Viewing Issues 17451 - 17500 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00117371
[AI War 1 / Classic]  Crash/Exception
Cannot start a new game in Defender mode.
resolved (keith.lamothe)
ToranthMay 30, 2013
 00116924
[Skyward Collapse]  Suggestion
Improve formatting of faction tooltip
new
nas1mMay 30, 2013
 0011738 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Cloaking your own fortress/etc. will hide it from planet summary
new
Spikey00May 29, 2013
 0011735 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Protector starship probably imbalanced
new
Spikey00May 29, 2013
 00117051
[AI War 1 / Classic]  Bug - Gameplay
AI reinforcements appearing on top of Human Command Station
resolved (keith.lamothe)
ToranthMay 29, 2013
 00111153
[Skyward Collapse]  Suggestion
Autosaves
strongly considering
AklyonMay 29, 2013
 0011728 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Str still shows up as 'S' in the wave warning window
new
Tie-ViperMay 28, 2013
 0011727 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
A control to make reclaimed ships start on FRD so they don't end up somewhat uselessly sitting off by themselves on a planet
new
Tie-ViperMay 28, 2013
 00117171
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Railpods - are they affected by 75% less damage under forcefields?
resolved (keith.lamothe)
Spikey00May 28, 2013
 00109774
[AI War 1 / Classic]  Gameplay Issue
Make Harvester auto-construct ignore SF guard posts and cloaked units
resolved (keith.lamothe)
HistidineMay 28, 2013
 00097551
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Protector Starship
resolved (keith.lamothe)
KDR_11kMay 28, 2013
 00116625
[Skyward Collapse]  Bug - Gameplay
Direct Action Command Military does not seem to work.restingsoundMay 28, 2013
 00116551
[Skyward Collapse]  Bug - Gameplay
Commandment does nothingMiseryMay 28, 2013
 00115911
[Skyward Collapse]  Bug - Gameplay
Commandement placed on god doesn't workorzelekMay 28, 2013
 00117201
[Skyward Collapse]  Balance Issue
Reduce severity of splash damageBluddyMay 28, 2013
 00090972
[AI War 1 / Classic]  Bug - Gameplay
Multiple Spire Archives on one planet
assigned (keith.lamothe)
LilliMay 28, 2013
 00116871What's New does not link to correct web pageseiferkattMay 28, 2013
 00117253Showdown Device Custom Search
closed (keith.lamothe)
zleorgMay 28, 2013
 00117141
[Skyward Collapse]  Bug - Gameplay
Town Center "invulnerable" because near allied buildingmatobinderMay 28, 2013
 00117261
[Skyward Collapse]  Bug - Other
Undo in turn 0 gives unspent resources backFooBarTheLittleMay 28, 2013
 00116961
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Honeycomb - planets seed too closely together making planet-name toggle illegible
new
Spikey00May 28, 2013
 00117221
[Skyward Collapse]  Suggestion
Add a patch-notes link/display in gameMoonshine FoxMay 28, 2013
 00117212
[Skyward Collapse]  Balance Issue
Bring back mountains and lakesBluddyMay 28, 2013
 00117181
[AI War 1 / Classic]  Crash/Exception
too many heap sections
feedback (keith.lamothe)
kaitoxMay 28, 2013
 00117062
[AI War 1 / Classic]  Suggestion - Game Mechanics
Rally Point Redirector for ships created on planet
new
MickMay 28, 2013
 00117101Planet-specific "pull-down" tab not in alphabetical order.
resolved (keith.lamothe)
WingflierMay 27, 2013
 0011713 
[AI War 1 / Classic]  Bug - Gameplay
Hunter Plot in Neutral System
new
LordSlothMay 27, 2013
 00117082
[AI War 1 / Classic]  Crash/Exception
[VotM] Unhandled Errors
resolved (keith.lamothe)
leb0fhMay 27, 2013
 0011702 
[Valley 2]  Suggestion - Gameplay
New options for rubble and destroyed tiles on the world map.
new
TKilburnMay 27, 2013
 0011707 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
[VotM] Showdown Dialogue
new
leb0fhMay 27, 2013
 00116662
[AI War 1 / Classic]  Bug - Gameplay
Game periodically freezes for a few seconds
resolved (keith.lamothe)
ToranthMay 27, 2013
 00116861
[AI War 1 / Classic]  Bug - Gameplay
Units in Carriers don't count towards AI Eyes
resolved (keith.lamothe)
TridusMay 27, 2013
 00116211
[AI War 1 / Classic]  Suggestion - Game Mechanics
CPA creating 200 unit carrier on cleaned planet
resolved (keith.lamothe)
BurnstreetMay 27, 2013
 00115371
[AI War 1 / Classic]  Bug - Gameplay
AI Planets over their unit cap continue to reinforce
resolved (keith.lamothe)
BossmanMay 27, 2013
 00115811
[AI War 1 / Classic]  Bug - Gameplay
Counterattack Post Waves choose out-of-range targets?
resolved (keith.lamothe)
SNAFUMay 27, 2013
 0011704 
[Skyward Collapse]  Suggestion
Show Some Kind Of Level Up Notification Introducing New Unlocks
new
nas1mMay 27, 2013
 00113895
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Some kind of high cap ship with high range
resolved (keith.lamothe)
TechSY730May 27, 2013
 00114241
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Hydra Flame Thrower
resolved (keith.lamothe)
HearteaterMay 27, 2013
 00113754
[AI War 1 / Classic]  Suggestion - New Features
New Ship: Zenith Battleship
resolved (keith.lamothe)
chemical_artMay 27, 2013
 00093336
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Experimental Starship - Lightning Torpedo Cruiser
resolved (keith.lamothe)
pheonix89May 27, 2013
 0011703 Limit inputbox for name of savegame to 20 chars max
new
TaleelMay 27, 2013
 00117002
[AI War 1 / Classic]  Bug - Gameplay
mark v neinzul using neinzul chambers
new
motaiMay 27, 2013
 0011701 
[Skyward Collapse]  Gameplay Idea
Color coded building in top bar summary
new
seiferkattMay 27, 2013
 00116971Cannot smite some tiles but others
new
FooBarTheLittleMay 26, 2013
 0011682 
[Skyward Collapse]  Balance Issue
Bandit with Adamantine not killed by Heimy's Horn
new
UnderfotMay 25, 2013
 0011683 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Custom user-created maps
new
LintManMay 25, 2013
 00036288
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
New Map Style: Gabriel Graph
new
MrBlarneyMay 25, 2013
 0011679 
[Skyward Collapse]  Bug - Gameplay
Flying Units cannot be created on blocking tiles (mountain, lake)
new
FooBarTheLittleMay 25, 2013
 0011677 
[Skyward Collapse]  Gameplay Idea
Provide keyboard shortcuts for selecting the currently active filter
new
nas1mMay 25, 2013
 0011675 
[Skyward Collapse]  Gameplay Idea
Provide some kind of "Currently Active Global Effects" Overview
new
nas1mMay 25, 2013